- DATE:
- AUTHOR:
- The Zappar team
Universal AR for Unity 3.2.0
We've released an update to our Universal AR SDK for Unity, with improved performance and new features. You can get the the latest version from the usual places - see https://my.zap.works/downloads/ for more information.
Added
Support for Unity's Apple Silicon version.
New menu option:
Zappar/Editor/New AR Scene
. Which creates a new scene withZapparCamera
without any skybox and flat lighting setup for the scene.Provided favicon.ico as part of WebGLTemplate to avoid 404 error on start in browsers.
Changed
Updated
ZapparFaceMesh
to use advanced mesh API for native GFX updates respective to each platform, resulting in a dramatic performance improvement.Updated
ZapparBackgroundCamera
ClearFlags
from Skybox to SolidColor, for better mobile performance.Zappar in-editor publishing menu now uses WebGL 2.0 graphics API on Unity version 2021 LTS and above.
Zappar in-editor publishing menu updates WebGL
Texture Compression
toETC2
in favor of mobile browsers.Removed
Decompression Fallback
as the default option from UAR WebGL publishing setting. Support for bothBrotli
andGzip
compressed builds are now fully supported from Zapworks project upload (https://my.zap.works/) andzapworks-cli
version 2.0.4 (https://www.npmjs.com/package/@zappar/zapworks-cli) and above.Improved WebGL build caching by enabling
WebGL.nameFilesAsHashes
from the publishing menu option, and caching zbin and zpt file types on Unity 2020 and above.Auto link required frameworks (
Accelerate
andOpenGLES
) in Unity built iOS Xcode project.Moved the menu option
Zappar/Utilities/Full Head Depth Mask
toZappar/Face Tracker/Face Depth Mask
.